![]() Cutscenes do not render Spartan models properly/at all.Assault rifle and magnum have third-person camera views implemented.I have used this mission to test using the ODST model and editing colours.All further modifications will be made here first before implementation on other levels (with a couple exceptions like model testing).This is my main testing mission, so far all changes documented have been implemented here.- Projectile long range damage decreased from 5.834 to range 3-4.- Projectile short range damage decreased from 6.788 to 6.3.+ Maximum error angle decreased from 2.5 to 2.05.+ Maximum reserves increased from 288 to 480.+ Magazine size increased from 32 to 48.+ Rate of fire increased from 10 rounds per second to 15.- Projectile damage decreased from 17.5 to 9.+ Maximum and minimum bloom values decreased.+ Maximum reserves increased from 60 to 144.+ Magazine size increased from 15 to 24.Third-person camera now active for all weapons.Movement and control still subject to modification. Sprint speed multiplier slightly reduced.Sprint recharge wait increased by 1 second.Sprint duration greatly reduced (Lasts roughly 3 seconds).Jump height and speed slightly reduced.Forward speed slightly reduced, left/right speed moderately reduced, backwards speed greatly reduced.Movement adjusted in various ways for more realism.Shields disabled to remove shield bar from HUD.HUD colours changed to pale yellows, similar to the HUD from Halo 3: ODST. ![]() Other colours will also be adjusted to allow a variety of realistic colour options.Choose 'brown' for primary armour, 'drab' for secondary armour, and 'default' visor colour. ![]() ![]()
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